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EMERGO provides a method and toolkit for the
development and delivery of multimedia
cases that enable the acquisition of complex skills.
An EMERGO-case is delivered through the Internet, and aims to
- study together at a distance
- actively acquire complex skills
- within the context of a multimedia and realistic practice
- through gaming-, simulation- and pedagogical elements
- by using a mixture of both embedded and real-life guidance,
including peer feedback
Which are the EMERGO products?
- A systematic approach for the development and delivery of
case scenarios and cases
- A software toolkit for the development and delivery of cases
- Worked out case examples (e.g., from environmental policy
research, neuropsychological diagnostics, teacher training)
These products will become freely available, and can be
adjusted or extended according to Creative Commons. All
software will be Open Source under GPL license.

Case delivery environment |
Casus-uitleveromgeving |
Which
are the EMERGO products?
EMERGO uses multimedia and realistic cases that enable the
acquisition of complex skills. These cases are delivered
through the Internet. Besides pedagogical elements, they
contain simulation and gaming elements. Students plunge into a
rich and intriguing learning environment, enabling immersive
and effective learning experiences. The contexts of practice
are realistic and will continuously confront students with the
consequences of their actions.
EMERGO provides conditions for the development and anchoring
of new forms of education and learning, that are aimed at the
realisation of productive learning experiences.
EMERGO closely fits to the educational potential of broadband
internet, computer games, and embedded intelligence, in line
with the multimodal and multimedia reality in which the new
generation of learners grows up.
Advantages EMERGO
EMERGO offers solutions that lead to
-
a decreased guidance load
imposed on teachers
Embedded intelligence, calling for students’ help through the
Internet, and more collaboration between students will lead to
a decreased guidance load for teachers
- more actively involved students with more freedom to study
-
The toolkit supports the
integration of unexpected events and other gaming elements.
This encourages students to actively participate; learning
routes are not predefined but highly personalised
-
decreased costs (production,
complexity, distribution)
EMERGO provides a tested, systematic, transparently documented
approach with generic components of the toolkit. These enable
you to develop realistic cases faster, thus cheaper, and
besides to distribute them through the Internet in a fast and
cheap way.
Considerations when using
EMERGO
EMERGO products as such offer no guarantee for successful
education. This requires expertise and skills from educators
who design and develop the challenging and realistic cases.
And this requires high-quality content.
Roadmap EMERGO
EMERGO has been a two year project (January 2006 until December
2007), partially funded by SURF. Project partners (all
dutch) were Open University of the Netherlands (chair),
University of Maastricht, Nijmegen University, and the
University of Utrecht. The first version of the toolkit and
first worked out cases became available in June 2007. It is
intended from 2008 onwards that the number of online cases and
partners will increase. Furthermore, for next versions of the
toolkit we consider improving online gaming tools and
extending possibilities for collaboration.
The next EMERGO toolkit release will contain an electronic user manual.
Case developers easily can comment on it and revise it. Content input will
be facilitated by means of animation and wizzards.
Furthermore, a 'Define object states' component will be added to the
EMERGO toolkit. This component will enable a case developer to change an object's
properties and/or runtime status manually for testing purposes. An object's status
normally depends on elapsing time, on a playing EMERGO user's actions, or on
status changes of other ('non playing') EMERGO objects.
Also, existing EMERGO components will be improved. For example,
a playing EMERGO character will be able to add resources, depending
on the settings configured by
the case developer in the 'Design Resources' component.
At last, a Showcase will be developed to show the EMERGO toolkit's strengths
and possibilities.
The Roadmap time path strongly depends on external funding and partnerships.
More info
If you want to get involved in the EMERGO project or receive
more information, you can contact
Dr. Hans Hummel
Tel: 045- 5762651
e-mail:
hans.hummel@ou.nl
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